Description

Title:Multiple Hairs Per Folicle
Category:Workflow
Status:Considered
Priority:
Posted By:Danny ( Danny Young )
Date Created:14 July 2014
Description:

I remember working with the old Hair and Fur WSM in Max and you could increase the number of hairs per follicle.  That would be a really great option for OX.  Sometimes increasing the overall count will distribute the hair in a way that starts to make it look flat in some areas before it fills in the area you want.  So if this were mappable that would be best.  Thanks, guys!

Follow Ups

Interesting concept. So, essentially, it allows multiple hairs to grow from the same root/spot? Would that happen randomly, randomness controlled with a map? In real life I am not sure this happens too often though.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

I'm thinking of it as a seperate modifier that could work as a mulitplier where you could specify one to X number of hairs per follice.  Then you could control the randomness either with a seed, a map, both together, or disable randomness completely.

 

There would probably also have to a control for how much the hairs seperate at the tip.  Check out the Multi Strand Parameters in the Hair and Fur WSM.  That pretty much sums up what I have in mind.

 

It might not be common but I know it really helped fill in the look of the hair.

Actually with animal fur, it is quite common to have hair grow like that.

M

Hair and Fur has it, and in Hairfarm its the ''Wisps'' modifier , it can add realism and lots of variation, creates also clusters of hairs

please add a similar feature in OX!

 

thank you

 

 

Is it mostly used used for fur? In which cases would this be used over normal clustering modifier? Would it be better to be implemented as a separate modifier or built into hair from guides modifier?

Thank you.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

Yes mostly used for animal fur, creates additional chaos, randomness, and avoid this “spiky” look 
A separate modifier sounds better, its actually  like Hair from guides or better Hair from Hair,  but with options like, how far from the root ( radius)  and the tip,  twist, length variation   etc
It usually goes on top of everything, after cluster, frizz etc
thank you 

that is a great thing to have. Also useful for some types of carpets, and idneed animal fur, jerseys etc etc. Super useful, ideally it would be as a modifier, with options for number of hairs x hair, base and tip radius, etc, all of those with a Variation value to randomize.