Title: | Write Render Hairs to File |
Category: | Workflow |
Status: | Considered |
Priority: | |
Posted By: | Danny ( Danny Young ) |
Date Created: | 11 May 2015 |
Description: | I think if you could do this it would provide a couple of benefits. First of all, instead of calculating large amounts of hair every time you open a file for rendering, you could simply reference the file. This would save quite a bit of time on a large render farm, where maybe 5% of the render time is calculating instances for say a bear or a field of grass. It would also remove the need to mess with the "Remember" button. Even better if the render hairs had IDs that you could access, then you could remove problem hairs that jitter. This could also allow you to modify the render hairs, which would be great for trying to clean up penetrations around problem areas where you don't have a lot of control guides. I think there would be a lot of other benefits with this type of workflow that don't immediately come to mind. Let me know if it doesn't make sense. |