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Specified table lists all 3ds Max scene properties that are currently tracked by state sets. This can be used for your personal reference to determine whether certain aspect of your scene can be recorded and used with state sets.

State Description
Tracked Changes
(Lists all properties that will be recorded and affected by the state)
Stored in templates?
(If yes then the properties will be stored inside a template)
Environment BackgroundColor,
UseEnvironmentMap,
ExposureControlActive,
LightTint,
LightLevel,
AmbientColor
Yes
Environment Map Texture map No
Animation

Time,
AnimationRange,
AnimationPlayback,
AnimateEnabled,
AnimateOn,
RealTimePlayback,

Yes
 Atmospherics, Effects, Render Elements
 Active On/Off
No
Object Layers Hidden,
Frozen,
Renderable,
PrimaryVisibility,
SecondaryVisibility,
XRayMtl,
IgnoreExtents,
BoxMode,
AllEdges,
VertTicks,
BackCull,
CVertMode,
ShadeCVerts,
CastShadows,
RcvShadows,
ApplyAtmospherics,
InheritVisibility,
Trajectory,
ShowFrozenWithMtl,
RenderOccluded
 No
Scene/Object Nodes

Hidden,
Frozen,
XrayMaterial,
BoxMode,
Renderable,
DisplayTrajectory,
BackCulling,
VertexColors,
ShadeVertexColors,
AllEdges,
VertexTicks,
FrozenWithMaterials,
IgnoreExtents,
PrimaryVisibility,
SecondaryVisibility,
InheritVisibility,
RenderOccluded,
CastShadows,
ReceiveShadows,
GenerateCaustics,
ReceiveCaustics,
ApplyAtmospherics,
GenerateGI,
ReceiveGI,

Material

No
Light Objects Use,
Shadow On/Off,
ShadowType,
Intensity,
Color
No
Global Renderer TimeType,
Start,
End,
NthFrame,
ShowVirtualFrameBuffer,
SaveFile,
UseDevice,
UseNet,
Width,
Height,
ApertureWidth,
FieldRender,
ColorCheck,
SuperBlack,
Hidden,
Atmosphere,
Effects,
Displacement,
DitherTrue,
MultiThread,
NthSerial,
UseActiveView,
UseImgSeq,            
VidCorrectMethod,
ViewIndex,
FieldOrder,
NTSC_PAL,
SuperBlackThresh,
FileNumberBase,
SkipRenderedFrames,
SimplifyAreaLights,
SaveFilePath,
ScanlineMapping,
ScanlineShadows,
ScanlineEnableSSE,
ScanlineAutoReflect,
ScanlineForceWireframe,
ScanlineWireThickness,
ScanlineAntiAliasing,
ScanlineFilterMaps,
//ScanlineAntiAliasFilter,
ScanlineAntiAliasFilterSize,
//ScanlineAntiAliasFilterSizeautoReflectLevels,
ScanlineEnablePixelSampler,
ScanlineObjectMotionBlur,
ScanlineObjectBlurSamples,
ScanlineObjectBlurDuration,
ScanlineObjectBlurSubdivisions,
ScanlineImageMotionBlur,
ScanlineImageBlurTrans,
ScanlineImageBlurDuration,
ScanlineImageBlurEnv,
ScanlineColorClampType,
ScanlineConserveMemory,
MentalRayMinimumSamples, // int
MentalRaySoftShadowsPrecision, // float
MentalRayGlossyReflectionsPrecision, // float
MentalRayGlossyRefractionsPrecision, // float        
MentalRayMaximumSamples, // int
MentalRayFilter, // int
MentalRayBoxFilterWidth,
MentalRayBoxFilterHeight,
MentalRayGaussFilterWidth,
MentalRayGaussFilterHeight,
MentalRayTriangleFilterWidth,
MentalRayTriangleFilterHeight,
MentalRayMitchellFilterWidth,
MentalRayMitchellFilterHeight,
MentalRayLanczosFilterWidth,
MentalRayLanczosFilterHeight,
MentalRayRedSpatialContrast,
MentalRayGreenSpatialContrast,
MentalRayBlueSpatialContrast,
MentalRayAlphaSpatialContrast,
MentalRayLockSamples,
MentalRayJitter,
MentalRayTaskSize,
MentalRayTaskOrder,
MentalRayFrameBufferType,
MentalRayScanlineEnable, // BooleanClass default: true -- boolean
MentalRayScanlineMethod, // Integer default: 0 -- integer
MentalRayRapidCollectRate, // Integer default: 3 -- integer
MentalRayRapidShadingSamples, // Float default: 2.0 -- float
MentalRayRaytraceEnable, // BooleanClass default: true -- boolean
MentalRayAutovolume, // BooleanClass default: false -- boolean
MentalRayRaytraceMethod, // Integer default: 0 -- integer
MentalRayBSPSize, // Integer default: 10 -- integer
MentalRayBSPDepth, // Integer default: 40 -- integer
MentalRayMaximumTraceDepth, // Integer default: 6 -- integer
MentalRayMaximumReflections, // Integer default: 4 -- integer
MentalRayMaximumRefractions, // Integer default: 6 -- integer
MentalRayReflectionsEnable, // Boolean default: true -- boolean
MentalRayRefractionsEnable, // Boolean default: true -- boolean
MentalRayEnableSubsetPixelRendering, // Boolean default: false -- boolean
MentalRayMotionBlurEnable, // BooleanClass default: false -- boolean
MentalRayMotionBlurAllObjects, // BooleanClass default: true -- boolean
MentalRayShutter, // Float default: 0.5 -- float
MentalRayMotionBlurOffset, // Float default: -0.25 -- float
MentalRaySegments, // Integer default: 1 -- integer
MentalRayTimeSamples, // Integer default: 5 -- integer
MentalRayRapidMotionResample, // Integer default: 1 -- integer
MentalRayEnableContours, // BooleanClass default: false -- boolean
MentalRayEnableCameraLensShader, // BooleanClass default: true -- boolean
MentalRayEnableCameraOutputShader, // BooleanClass default: false -- boolean
MentalRayEnableCameraVolumeShader, // BooleanClass default: true -- boolean
MentalRayDepthOfFieldEnable, // BooleanClass default: false -- boolean
MentalRayDepthOfFieldMode, // Integer default: 0 -- integer
MentalRayFocusPlane, // Float default: 100.0 -- float
MentalRayfStop, // Float default: 1.0 -- float
MentalRayNearFocus, // Float default: 90.0 -- float
MentalRayFarFocus, // Float default: 110.0 -- float
MentalRayEnableShadowMaps, // BooleanClass default: true -- boolean
MentalRayMotionBlurShadowMapsEnable, // BooleanClass default: true -- boolean
MentalRayShadowMapRebuild, // BooleanClass default: true -- boolean
MentalRayUseShadowMapFile, // BooleanClass default: false -- boolean
MentalRayShadowMapFilename, // String default: "" -- string
MentalRayView, // BooleanClass default: true -- boolean
MentalRaySmooth, // BooleanClass default: true -- boolean
MentalRayEdge_Length, // Float default: 2.0 -- float
MentalRayMax_Displace, // Float default: 20.0 -- float
MentalRayMax_Level, // Integer default: 6 -- integer
MentalRaynumFinalGatherPresets, // Integer default: 6 -- integer
MentalRayFinalGatherEnable2, // BooleanClass default: false -- boolean
MentalRayFGMultiplierScalar, // Float default:1.0 -- float
MentalRayFGMultiplierColor, // color default:(color 255 255 255) -- color
MentalRayFGProjectionMode, // Integer default: 0 -- integer 2010
MentalRayFGProjectionModeNumSegments, // Integer default: 9 -- integer 2010
MentalRayFinalGatherDensity, // Float default:1.0 -- float
MentalRayFinalGatherAccuracy, // Integer default: 250 -- integer
MentalRayFinalGatherInterpolationSamples, // Integer default:27 -- integer
MentalRayFinalGatherBounces, // Integer default: 0 -- integer
MentalRayFinalGatherBounceMultiplier, // Float default:1.0 -- float
MentalRayFinalGatherFilter, // Integer default: 1 -- integer
MentalRayFinalGatherPreview, // BooleanClass default: false -- boolean
MentalRayFinalGatherTraceDepth, // Integer default: 5 -- integer
MentalRayFinalGatherReflectionDepth, // Integer default: 5 -- integer
MentalRayFinalGatherRefractionDepth, // Integer default: 5 -- integer
MentalRayFinalGatherFalloff, // BooleanClass default: false -- boolean
MentalRayFinalGatherFalloffStart, // Float default: 0.0 -- float
MentalRayFinalGatherFalloffStop, // Float default: 0.0 -- float
MentalRayFinalGatherUseRadiusInterpolation, // BooleanClass default:false -- Boolean
MentalRayFinalGatherView, // BooleanClass default: false -- boolean
MentalRayUseFinalGatherRadius, // BooleanClass default: false -- boolean
MentalRayFinalGatherRadius, // Float default: 1.0 -- float
MentalRayFinalGatherMinRadius, // Float default: 0.1 -- float
MentalRayFinalGatherRadius_View, // Float default: 5.0 -- float
MentalRayFinalGatherMinRadius_View, // Float default: 0.5 -- float
MentalRayCausticsEnable, // BooleanClass default: false -- boolean
MentalRayCausticMultiplierScalar, // Float default:1.0 -- float
MentalRayCausticMultiplierColor, // Color default: (color 255 255 255) -- color
MentalRayCausticAccuracy, // Integer default: 100 -- integer
MentalRayUseCausticRadius, // BooleanClass default: false -- boolean
MentalRayCausticRadius, // Float default: 1.0 -- float
MentalRayCausticsFilter, // Integer default: 0 -- integer
MentalRayKernel, // Float default: 1.1 -- float
MentalRayCausticOpaqueShadows, // BooleanClass default: true -- boolean
MentalRayGlobalIllumEnable, // BooleanClass default: false -- boolean
MentalRayGIMultiplierScalar, // Float default: 1.0 -- float
MentalRayGIMultiplierColor, // Color default: (color 255 255 255) -- color
MentalRayGlobalIllumAccuracy, // Integer default: 500 -- integer
MentalRayUseGlobalIllumRadius, // BooleanClass default: false -- boolean
MentalRayGlobalIllumRadius, // Float default: 1.0 -- float
MentalRayGIPhotonMergeDistance, // Float default:0.0 -- float
MentalRayVolumeAccuracy, // Integer default: 100 -- integer
MentalRayUseVolumeRadius, // BooleanClass default: false -- boolean
MentalRayVolumeRadius, // Float default: 1.0 -- float
MentalRayGIMaximumTraceDepth, // Integer default: 5 -- integer
MentalRayGIMaximumReflections, // Integer default: 5 -- integer
MentalRayGIMaximumRefractions, // Integer default: 5 -- integer
MentalRayGlobalLightCausticPhotons, // Integer default: 20000 -- integer
MentalRayGlobalLightGIPhotons, // Integer default: 20000 -- integer
MentalRayGlobalLightDecay, // Float default: 2.0 -- float
MentalRayOverrideIIObjProps, // BooleanClass default: false -- boolean
MentalRayIlluminationCacheMode, // Integer default: 0 -- integer 2010
MentalRaySkipFinalRender, // BooleanClass default: false -- boolean 2010
MentalRayUseFinalGatherFile, // BooleanClass default: false -- boolean
MentalRayFinalGatherFreeze, // BooleanClass default:false -- boolean
MentalRayFGInterpolateNFrames, // Integer default: 2 -- integer 2010
MentalRayFinalGatherFilename, // String default: "" -- string
MentalRayFinalGatherTempFilename, // String default: "C:\Program Files\Autodesk\3ds Max 2010\sceneassets\renderassets\temp.fgm" -- string
MentalRayPhotonMapUseFile, // BooleanClass default: false -- boolean
MentalRayPhotonFreeze, // BooleanClass default: false -- Boolean 2010
MentalRayFinalGatherOnly, // BooleanClass default: false -- boolean
MentalRayPhotonsOnly, // BooleanClass default: false -- Boolean
MentalRayPhotonMapFilename, // String default: "" -- string                        
MentalRayUsePlaceholders, // BooleanClass default: false -- boolean
MentalRayConserveMemory, // BooleanClass default: false -- boolean
MentalRayManagesMaps, // BooleanClass default: false -- boolean
MentalRayMemory_Limit, // Integer default: 650 -- integer 2010 and up
MentalRayMemoryLimitAuto, // BooleanClass default: true -- integer 2010 and up
MentalRayEnableGeometryCache, // BooleanClass default: false -- boolean
MentalRayLockGeometryCache, // BooleanClass default: false -- boolean
MentalRayEnableMaterial_Override, // BooleanClass default: false -- boolean
MentalRayExportOnRender, // BooleanClass default: false -- boolean
MentalRayExportASCII, // BooleanClass default: true -- boolean
MentalRayIncrementalEcho, // BooleanClass default: false -- boolean
MentalRayExportFilename, // String default: "" -- string
MentalRaySkipTextureMaps, // BooleanClass default:false -- boolean
MentalRayDiagnosticsEnabled, // BooleanClass default: false -- boolean
MentalRayDiagnosticMode, // Integer default: 0 -- integer
MentalRayDiagnosticGridMethod, // Integer default: 0 -- integer
MentalRayDiagnosticGridSize, // Float default: 1.0 -- float
MentalRayDiagnosticPhotonMethod, // Integer default: 0 -- integer
MentalRayDiagnosticBSPMethod, // Integer default: 0 -- integer
MentalRayDistributedEnable, // BooleanClass default: false -- boolean
MentalRayLocalBitmaps, // BooleanClass default: false -- boolean
MentalRaySlavesOnly, // BooleanClass default: false -- boolean
MentalRayBarycentricClipLimitMultiplier, // Float default:1.0 -- float
RenderElementsActive,
DisplayRenderElements,
CombustionOutputEnabled,
Yes
Production Renderer Renderer currently assigned No
Global Viewports ActiveViewport,
ViewportLayout
Yes
Viewport (specific) BackGroundImageDisplay,
SafeFrameDisplay,
FocalDistance,
Position,
GridVisible,
RenderLevel,
ShowEdgeFaces,
TransparencyLevel,
ViewType
Yes
Viewport Camera Currently used viewport camera No
Scripted States Custom Max-script states Yes