* Entity layout mechanism now looks for global layouts even if a local layout is assigned
* Layout can now specify initial expansion state of entities
* Geometry palette is now expanded by default
+ Added options to right-click create menus to create scene nodes and modifier stacks
* Modifier stack base references can now be assigned or disconnected
+ Added configuration option to use (or not use) 3dsmax GUI colors
* If option is on 3dsmax GUI colors are used in main interface, tree and schematic views, configuration, and comb-boxes (WIP)
Marsel Khadiyev (Software Developer, EPHERE Inc.)