1.0.6.26970

 
 
 
Posted by:EPHERE
Data created:6 January 2010

* Fixed bug from previous build where advanced tree view icons were used for objects and layers views

* Fixed nodes in schematic view clipping undescores from text
* Fixed top-level node collapsed state is not being remembered during composite node creation

+ Added "Reorder composite inputs..." option for composite nodes. It allows the reordering (or removing) of node's current composite inputs to user's liking.

* When inserting a node for limit controller into a wire in schematic view the input is now assigned to "Limited Controller" by default
* Updated layout for falloff map
* Material editor now contains another layout where 'on' and 'amount' values are listed as individual inputs

* Updated layout for VRayMtl and fixed several issues with it: color and values not updating when changed, error on disconnecting controllers, and float inputs not providing only float controllers as options

* Fixed errors when trying to instantiate templates with expression controllers in them (due to variables not being assigned yet)
* Optimized size of template files by compacting node collapse state info
* Fixed custom attributes sometimes throwing error during template instantiation

* Zookeeper will now not attempt to load anything from the scene (or throw license dialog) if Max is currently in render slave mode

* Updated layout for Arch & Design material

Marsel Khadiyev (Software Developer, EPHERE Inc.)