1.1.7.30702

 
 
 
Posted by:EPHERE
Data created:29 January 2010

+ Falloff material now saves and restores its mix curve in composite templates

+ Node hidden, frozen, box mode, and xray material state are saved in templates

* Fixed: Wrong node is previewed when creating preview floater and scene node is automatically added (when option is set in the config.)

* Fixed many extra nodes added to a schematic view after it is used to create a template
+ Texture maps now have the texture coordinate and map channel parameters

+ Scale values (ie. for scale controllers, xform modifier gizmos) are now remembered in templates
* When template encounters loading errors it still attempts to restore composite inputs

* Fixed entity layout issue where multiple rollouts had same layout applied (for example, gradient ramp had 'slot type' applied to three rollouts)
+ Gradient ramp texture now has its (first 3) flag and flag color parameters exposed, they can also be saved in a template

* Composite node inputs and output are now recorded using node names instead of indices, which prevents corrupting them even if entity layout changes (unless the names change also)
* Upgraded to Max.NET 1.1.7

Marsel Khadiyev (Software Developer, EPHERE Inc.)