Posted by: | EPHERE | |
Data created: | 29 January 2010 |
+ Falloff material now saves and restores its mix curve in composite templates + Node hidden, frozen, box mode, and xray material state are saved in templates * Fixed: Wrong node is previewed when creating preview floater and scene node is automatically added (when option is set in the config.) * Fixed many extra nodes added to a schematic view after it is used to create a template + Texture maps now have the texture coordinate and map channel parameters + Scale values (ie. for scale controllers, xform modifier gizmos) are now remembered in templates * When template encounters loading errors it still attempts to restore composite inputs * Fixed entity layout issue where multiple rollouts had same layout applied (for example, gradient ramp had 'slot type' applied to three rollouts) + Gradient ramp texture now has its (first 3) flag and flag color parameters exposed, they can also be saved in a template * Composite node inputs and output are now recorded using node names instead of indices, which prevents corrupting them even if entity layout changes (unless the names change also) * Upgraded to Max.NET 1.1.7 Marsel Khadiyev (Software Developer, EPHERE Inc.) |