Posted by: | EPHERE | |
Data created: | 8 May 2010 |
* Fixed nested state sets being applied in reverse order when using 'render all' option * Fixed 'render all' not applying the parent state when not using master state to render + Render elements active, display elements, and combustion output properties now being tracked by state sets + Added rick-click menu options to create state set templates (to state sets) and to later load those templates (to master state) * State set templates are now in functional state, however, only a subset of state set functionality is included in them. For example, states of specific objects (like nodes, effects, materials, etc.) are not stored, but global states (like env. color) are stored + Most of scene's animation properties (like current time and time range, state of animate button and of its enabled, current playback status and more) are now tracked by state sets * Schematic state set nodes now have record and current button (WIP) Marsel Khadiyev (Software Developer, EPHERE Inc.) |