Posted by: | Jtronix | |
Data created: | 2 March 2010 |
Hi there, Thats it for now - as I said before some of these issues could just be me doing things wrong, and I still think the plugin is excellent - Im just hoping to help iron out some of the niggles! Cheers. | |
2 March 2010
#1465 | |
Hi Jon, Thank you very much for all the suggestions, they are very useful and none will be overlooked. I am glad that you are trying Zookeeper with your scene and hope that you will find it usefu enough to stick with. I will try to get to some suggestions now and others a bit later.
I'll need to test this some more with a larger scene but if I can reproduce it, it'll be fixed in next build.
Right, we had some discussion would this a while ago. I can see how auto-expanding can get in the way. Currently there's a mechanism for filters which 'preserves' the node collapse states so that nodes re-collapse if something changes but I don't think it applies to always show selected option. I'll look at that further.
Initially first node should be right below the filter icons so you can see all nodes. Only when you start scrolling will the nodes go underneath it. Or am I missing something here?
Right, I see. I guess it would be useful if there's a popup dialog to offer to set that for you. I'll try to add that in for next build.
Will add that in.
Right now you can turn all of them on/off by holding ctrl or alt and clicking on a filter (which will either select all but, or only the filter you clicked on) and then turning the remaining filter on/off. I guess an option to do this in one step would be useful too, maybe a right click one. I'll try to add invert into next build as well.
That could be a separate filter.
I think I'll have more work implementing this one but I will put it on the TODO list.
Right, horizontal scroll is needed. Duly noted.
This has to do with the docking framework ZK uses. I noticed this bug too but wrote it off as non-critical for now. I'll try to fiddle with the framework code to see if I can remove those docking icons. Thanks again for all the great comments. These suggestions are certainly helpful and if you have more, keep them coming :) In most cases these are bugs and not user errors, I will go over this post again later today and tomorrow when I start on 1.2.8 Cheers Marsel Khadiyev (Software Developer, EPHERE Inc.) | |
2 March 2010
#1466 | |
Hi Marsel, Thanks for getting back to me so quickly - I'm pleased you are looking into my suggestions (its actually Sean at Jtronix - I work with Jon and have been doing the testing at the moment). I'll certainly keep my feedback going if it is helpful to you. The issue where the selected object appears underneath the filter icons I can show you with a screenshot when im at work tomorrow - I would imagine it is a bug, as the object text appears directly behind the icons (i should have said behind rather than underneath before) - so that the icons appear over ghosted text. Cheers Sean. | |
2 March 2010
#1467 | |
Hi Sean, A screenshot would be very welcome. And if you find more stuff please do post it. Marsel Khadiyev (Software Developer, EPHERE Inc.) | |
3 March 2010
#1468 | |
3 March 2010
#1469 | |
Thank you for the screens. I can see the problem in the first one. Seems a horizontal scroll bar is in order for those scenarios. I'm also considering adding an option to limit initial node count for each hierarchy tree (until you expand furhter). That could help the layer expansion problem. As for the filters blocking the view- I think the best thing there is to make the semi-transparent filter option bars auto-hide when not in use. Marsel Khadiyev (Software Developer, EPHERE Inc.) | |
4 March 2010
#1470 | |
Hi Marsel, Sean. | |
4 March 2010
#1471 | |
Hi, Just found how to look at a node in the mat editor by double clicking the bar at the bottom of the icon - excellent feature! Should have learned how to use it before suggesting you implement it - sorry. Sean. | |
4 March 2010
#1472 | |
Hi Sean, I certainly appreciate all these comments :) Its a great read through and a bunch of stuff goes onto my TODO list.
Too late, I already implemented auto-hide (for next build) :)
I'd like to know more about this crashing. Does it happen frequently? What kind of crash is it- error or quick exit? Something seems off if that is happening.
It is possible to get a solid color texturing using color correct map. It is superflous but it works :)
Right I can see how it can be beneficial. We were working this out a while ago and current way seems to be the best (albeit not perfect). The problem is- with your suggestion there would be duplicate input slots and it'd make the whole layout much bigger than it needs to be and probably more confusing. I'll give this further thought though.
Yes, if you select multiple nodes and start adjusting a parameter it should adjust similarly named parameter in all selected nodes in a relative manner.
That is definitely a bug. Can you provide steps to reproduce this?
Yes, I'm working on this at the moment.
No, please keep it coming. Its all very helpful.. I just take small steps towards implementing fixes (not all at once). Marsel Khadiyev (Software Developer, EPHERE Inc.) | |
5 March 2010
#1476 | |
Hi Marsel, Heres a little more info on the max.wrappers crash. It happens fairly frequently when loading 3ds max - 1 in 6 roughly. Ive attached two pictures in sequence showing the crash. I can view the report details which has a minidump.dmp, dmpuserinfo.xml and dumpdata.zip in a temp folder, so I guess i could save these out and send them if its any use. The other issue of changes multiple values on different nodes is still troubling. I can change 2 values that are definately the same for example noise size on one node and noise size on another. But not a cellular size and a noise size for example. It would be really great to be able to highlight values with something like a ctrl+shift click and adjust them all at the same time. The other method of putting a controller into two values creates a crash - steps to reproduce - create an arch and design mat in the schematic window, pull out the diffuse roughness node and create a bezier float, select use control value, plug this into the reflection glossiness aswell, drag the value in the bezier float (should crash). I think being able to wire these parameter together, or even just adjust the values at the same time would give massive potential to create very powerful materials. For example i could create a metal with a rustiness slider which would change bump strength, noise amount (even use an expression to bring thresholds in), specularity all in relation to each other. Or if i could change the values at the same time I could wire up these parameters through a composite node and select all these parameter and adjust. Cheers Sean. | |
8 March 2010
#1483 | |
Hi Marsel, Found a bug where (what seems like) which material editor renderer you choose will crash a material in a schematic if you start pluging maps into the nodes. When picking mental ray as my mat editor renderer I can't use the schematic to create materials without crashes. Cheers, Sean. | |
8 March 2010
#1484 | |
Hi Sean, Something strange must be happening on your machine (maybe related to the periodic startup issues you reported). This is what I just tried here:
Everything worked out fine. Can you confirm crashing while using these steps? If not can you please list the steps to reproduce the problem (I'd be really interested in fixing it). Thanks! Marsel Khadiyev (Software Developer, EPHERE Inc.) | |
9 March 2010
#1491 | |
Hi Marsel, I'm afraid you are missing one step: 6. Drag out "Bump" slot, type "noise" to create a noise texture. (It always crashes when you put more than one map into any map node.) Cheers, Sean. | |
9 March 2010
#1493 | |
Hi Sean, I did find one error when trying to adjust parameters of a noise map. This was apparently introduced a couple of builds ago and I just fixed it for next build. However, I experienced no crashing. I am attaching a small screen capture of my steps so perhaps you can see if I'm not doing something in the right order. Sorry about the size and quality, just wanted to make it fit in here. Marsel Khadiyev (Software Developer, EPHERE Inc.) | |
9 March 2010
#1494 | |
Hi Marsel, Sorry - I shouldve been more clear -You need to do what you did in the gif with an arch and design mat. It should crash when you plug a second node in. The reason I said its a material editor issue is that you can use an arch and design mat properly if your mat editor renderer is on scanline. Cheers, Sean. | |
9 March 2010
#1495 | |
9 March 2010
#1496 | |
Ah, seems fine on yours - only difference is that looks like max2010, however I expect it could well be related to my other crashing problem/problems. The main issue is that I can't troubleshoot the other problem properly as its so random - a few uninstalls reinstalls of zookeeper hasn't fixed it, and as im starting production very soon - I can't spend much more time working it out. I could install zk at home and test my crashes at work vs home machine so as not to waste any more of your time trying to fix issues with my wonky install of zk...if i get the same at home - then ill post it. Cheers, Sean. | |
9 March 2010
#1497 | |
Just tested it on 2009x64 here and works good as well. Michael is going to test it on his computer in hopes of reproducing. Thank you for sticking with this, I understand that you will not be able to test much during production. I do want to nail this down though, I will try to make some sort of debug version for you so maybe I can see whats happening behind the scenes if you don't mind? Thanks again! Marsel Khadiyev (Software Developer, EPHERE Inc.) | |
9 March 2010
#1498 | |
Yep I'm testing this puppy out too. Right here on 2010 X64 its AOK with those steps. I will test on 2009 X64 too. Thanks Michael McCarthy | |
9 March 2010
#1499 | |
A debug version sounds fine - im grateful you are trying so hard to help! I could try to do a capture of whats happening - but id have to do it in my own time. I may also need some tips on how you capture and pop out a little gif like that - could be handy for me to be able to do that. I guess part of the problem could be that my 3ds max install has been current for a long time, in use everyday with countless plugins and scripts being installed and uninstalled all the time. My home machine on the other hand has a fresh install of win7 and max2010, so ill try and duplicate issues on that. Thanks, Sean. | |
9 March 2010
#1500 | |
The gif captures are done quite easily with Camtasia. Please give it a whirl at home and let us know what you find. Thanks! Marsel Khadiyev (Software Developer, EPHERE Inc.) | |
10 March 2010
#1509 | |
First I'd just like to say thanks to Jtronix. Good to know that such a large scale tester is in this project. My question is: Is there a possibility to add an option in the Configuration window where us European metric users can switch from . to , ? Nedless to say, I'm super impressed with this plugin and equally distressed about the fact that Autodesk has implemented NodeJoe into Max2011. Keep up the great, amazing work Marsel & C/o
Jonas
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10 March 2010
#1510 | |
Thanks Pewi - nice of you to say. Ive registered my own account now, as ill be testing in and out of work. Just to let you know, that ive bitten the bullet and reinstalled 3dsmax and cleared all config files. Im currently installing bits and bobs as needed, and will go without zk for a little while the dust settles. Ill reinstall in a day or so and hope that my wrapper issues have cleared up. Ive still got plenty of suggestions for zk - but ill get stability first and then start building on it! Cheers.
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11 March 2010
#1533 | |
Hi Jonas, Great to see you lurking here :)
I'll try to squeeze this into one of the next builds. Did not realize about the comma, always been using '.' for decimal separation (even back in "Mother Russia" :))
Thank you! To Autodesk's defence, they probably had a deal going with NodeJoe before I even started working on ZK.
Sean, I completely agree with you. The stability issues must have something to do with the system configuration you used. I've extensively tried reproducing your issues on my 32-bit and 64-bit XP machines and wasn't successful. Michael also couldn't get it to crash. Will be interesting to see if they persist after the reinstall. Marsel Khadiyev (Software Developer, EPHERE Inc.) | |
13 March 2010
#1542 | |
Hi Marsel Ive just tried replicating the material creation error on my home machine and I can do it here aswell. I think the issue arises from picking 3d procedurals from the dropdown menu, rather than type searching the map you want. Im not sure if it has anything to do with the mat editor renderer - but i was on mental ray (as its my default). The exact steps I took when creating the material is: -Right click>create>materials and textures>materials>mental ray>arch and design -Drag out diffuse map node -Navigate on dropdown to 3D>Noise -Drag out bump map node -Navigate on dropdown to 3D>Cellular I tried using the search box to apply the maps and it seemed to work fine.
Hope this helps - Sean. |