Force field plug-ins
A commonly used components in physics simulations and particle dynamics is a vector field. In computer graphics these functions are often referred to as force fields. The basic purpose of a force field is to provide a force vector for a given point in space, optionally knowing the velocity at that point.
Coden makes it easy to define force field plug-ins in a few lines of code. Consider the following example:
public static Vector3 ComputeForce( Vector3 position, Vector3 velocity )
{
return Vector3.Zero;
}
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