Hair and fur editing suite inside Unreal Engine!
- Procedural grooming workflow
- Powerful hair physics
- Industry leading pipeline tools
- Intuitive integration
Key features
Procedural hair
- Build hair with a set of friendly operators
- Strand groups for non-destructive filtering
- Familiar iterative refinement workflow
- Easy to use groom preset system
Tight Unreal Engine integration
- Works within UE's actor and component system
- Friendly menu for quick start
- Convert between Ornatrix and native grooms with one click
- Variety of import and export options
Intuitive modeling tools
- Brush, comb, and cut hair
- Quickly define flow of fur on a surface with arrows
- Frizz, curl, clump, and braid hair procedurally
- Style hair by dragging control points
Production/game ready hair
- Create and use hair in your game projects
- Modify MetaHuman character grooms
- Unreal Editor 4.27 and 5.x support
- Generated grooms can work without Ornatrix