| Posted by: | EPHERE | |
| Data created: | 22 March | |
New: Optimized (sped up) Mesh from Strands texture coordinate calculations New: Multiplier op (optionally) copies per-strand and per-vertex data to created strands Fixed: Global point count giving incorrect value when hair is empty Fixed: Crash when selecting Edit Guides on a hair object that have 0 guides Fixed: Braid operator produces incorrect result when changing the length Fixed: Handle manifold/invalid meshes more gracefully in Hair from Mesh Strips Fixed: Potential crash in Mesh from Strands Fixed: Assertion when baking grounded strands which didn't have surface dependencies Fixed: Core error leading to broken clumps when using strand groups Fixed: Tested and fixed a bug in groom evaluator for disabled nodes (corruption of parameter data) Fixed: Sporadic crash fix in control points draw code Fixed: An issue calculating diff in Edit Guides between hair where a root has also been modified and rotated Fixed: Control points not updated on control point per strand count change Fixed: Sporadic crash when painting a strand channel to hair without a distribution mesh Fixed: Per-strand data changes (e.g. through paint brush) don't work without a surface Fixed: Crash when applying animation cache with changing topology/strand counts Marsel Khadiyev (Software Developer, EPHERE Inc.) |
