Support for Ray Tracing Global Illumination

 
 
 
Posted by:seb_a
Data created:3 December 2021

Hello,

I using the Global Illumination Ray Tracing in my scene to improve the quality lighting.
I just did a quick test of fur, and the shader doesn't seem to work with the GI Raytracing property.

Is there an option to activate that ?
Maybe is this planned for a next feature?
Or is it rather advisable to use only the lights and no GI ?

Thanks !


Attached Files:

>gi_brute_force.PNG (6206 bytes), >gi_raytracing.PNG (1179948 bytes),

Hi,

This feature is not supported yet but it's on our roadmap for the future. 

Jeordanis Figuereo (Product Designer. EPHERE Inc.)