Hello!
I'm having a problem with binding my groom after importing from 3DS Max from UE4.27. The import is successfull and I can see my groom, but when I attempt to bind the groom to my character mesh, it appears to be backwards and the groom is not following the bones.
In 3DS Max it works fine, but when I import to UE4.27 the groom is backwards and it no longer appears to follow the bones like it does in 3DS Max. I've tested this in UE4 by playing a facial animation and the eyebrows did not move with the facial animation.
I have created a binding asset for my character and applied my groom and skeletal mesh, to be clear.
Is there a resolution for this?
Thank you so much for your time.