Posted by: | cortek | |
Data created: | 5 July 2022 |
In version ue4.27, it became possible to import a groom cache from a 3d program. | |
5 July 2022
#31542 | |
6 July 2022
#31544 | |
No, I mean bake realtime hair simulation into the groom cache | |
7 July 2022
#31546 | |
So, you are referring to the Animation Cache modifier. This is not supported and I'm not sure how this can be useful, in fact, the hair animation is handled by Unreal Engine itself. Moov Physics is not supported either. Epic recommends using the UE native hair simulation capabilities to accomplish this. Maybe UE have a way to cache the animation. How do you want to use this cache? What would your desired workflow be like? How do you handle playback? Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
21 July 2022
#31635 | |
In Unreal Engine, there is one problem with the MRQ(Movie Render Queue). | |
23 July 2022
#31645 | |
Sorry, I missed your last comment. Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
23 July 2022
#31646 | |
7 September 2022
#31820 | |
I think it should be possible, once the alembic is inside UE, to use the Unreal physics in the groom, as shown in this video. I just don't know the steps. In this video you can see "Cache Simulation" bake inside Unreal, like we want :( | |
8 September 2022
#31822 | |
8 September 2022
#31823 | |
Unreal has no tool to bake results of the simulation and I'm asking you to consider to add this bake option as part of Ornatrix Unreal plugin. I mean about tool like "Animation Cache" in Ornatrix Maya. | |
8 September 2022
#31824 | |
You want to add animation to UE Native hair and bake using Ornatrix? I don't see how this would work. Ornatrix hair and UE Native hair are different things. Once you convert Ornatrix hair to UE Native, unreal is responsible for the hair. Ornatrix has no access to it. To clarify, Ornatrix is intended to Create and Edit UE Native hair. It is not intended for hair animation. You can only add animation to the hair if you convert it to UE Native hair. Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
30 September 2022
#31877 | |
Did a resolution for baking the groom physics appear anywhere. Regardless of Ornatrix, have terrible problem with MRQ and native groom physics going wild during render at high quality. | |
1 October 2022
#31881 | |
The problem is that to add dynamics to the hair you need to convert the hair to UE Native hair, after that Ornatrix doesn't have any control over it. This should be solved in Unreal Engine side. In other words, this feature needs to be implemented in UE, by Epic. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |