I think what you want can be accomplished better with a Length modifier and a texture mask with a gradient. It is more procedural. Basically:
- Add a Length modifier,
- Set the desired length multiplier(or leave it default),
- Paint a black and white texture map where darker areas represent shorter hairs/strands/guides and lighter areas longer hairs. The black and white values will be the multipliers.
- Connect the map to the Length multiplier slot in the Length modifier.
I use this method to create very smooth fades for short haircuts.
Jeordanis Figuereo (Product Designer. EPHERE Inc.)