Is it possible to specify the color and pattern of hair and fur with textures? (like a tiger or a panda) Currently, when I create a Native Groom with Ornatrix UE5, the texture for the mesh and the UV are different, so it does not display correctly. *I could do it in Blender. |
| It would be enough to just apply the texture to the hair material. Do you mean that the mesh and hair UVs are not the same AFTER you convert the Ornatrix hair to native groom? Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| > It would be enough to just apply the texture to the hair material. How can I adapt textures to hair material in Ornatrix UE? I would like a tutorial video. > Do you mean that the mesh and hair UVs are not the same AFTER you convert the Ornatrix hair to native groom? Yes. [UE5.0.3, Ornatrix UE1.0.2.31755] |
| I see. It looks like the UVs are changing when doing the conversation as you said. We are investingating this issue. I will get back to you soon. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Thank You. I'll try the new version when it comes out. [UE5.0.3, Windows 11, NVIDIA Studio Driver 528.02] |
| > I will get back to you soon. Is it possible to fix it? If so, when? |
| This is not fixed yet but it is in our list on priorities. I will move it higher keep you posted. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| The UV is still off in the latest version. Ornatrix Unreal Engine 5.0(1.0.2.32012) [UE5.0.3, Windows 11, NVIDIA Studio Driver 528.02] |
| This is not fixed. [UE5.0.3 & UE5.1.0, Ornatrix UE1.0.3.32060, Windows 11, NVIDIA Studio Driver 528.24] |
| Crashes are frequent for all but new projects. [UE5.1.0, Ornatrix UE1.0.3.32065, Windows 11, NVIDIA Studio Driver 528.24] |
| Please provide us with the log file generated by UE after the crash. We will investigate this issue. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| > Please provide us with the log file generated by UE after the crash. Uploaded. |
| Where is it? Perhaps you forgot to click the "Upload!" button. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| > Where is it? Perhaps you forgot to click the "Upload!" button. Uploaded. |
| Crash has been fixed. [UE5.1.0, Ornatrix UE1.0.3.32102, Windows 11, NVIDIA Studio Driver 528.24] |
| Ornatrix UE1.0.3.32102(UE5.1.0, Windows 11, NVIDIA Studio Driver 528.24) This is not fixed. It's been over 40 days since the bug report, how is the progress? |
| Ornatrix UE1.0.3.32157, UE5.1.1(Windows 11, NVIDIA Studio Driver 528.49) Not fixed. |
| Hi, This crash is still in our list of priorities. I will let you know when I have some news. However we have fixed a couple crashes in recent builds. What are the exact steps to reproduce this specific crash that you are having? Or does it appear to be random? Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Was this log taken immediately after the crash? let's try again. Perform the exact steps that cause the crash. UE will close and show a window with a crash report. Copy-paste it to a .txt document and upload it. It cannot be a random log. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| > Crash has been fixed. > [UE5.1.0, Ornatrix UE1.0.3.32102, Windows 11, NVIDIA Studio Driver 528.24] The crash has been fixed in Ornatrix UE1.0.3.32102. What has not yet been fixed is the UV bug. Ornatrix UE1.0.3.32163, UE5.1.1(Windows 11, NVIDIA Studio Driver 528.49) Even the latest version is buggy. |
| 1. The UV is wrong even in the latest version. Ornatrix UE1.0.3.32176, UE5.1.1(Windows 11, NVIDIA Studio Driver 528.49) 2. The following cases can take a very long time.(When there are 1,000,000 hairs.) Creating Native Groom(Crashes when using Latest Stable) Open Level containing the groom content |