Is it possible to create a goom preset in UE, and then saave that preset, and apply it to a section of a model, such as a material group?
Thanks!
Are you referring to adding hair to a predefined group of polygons based on a material ID?
Jeordanis Figuereo (Product Designer. EPHERE Inc.)
Yes. The ability to apply a preset to a material ID.
Use the setting "MaterialIndicesIncludedInDistributionMesh" in the to specify material ids to be included.
Use "MeshSectionsIncludedInDistributionMesh" to toggle sub-object meshes off and on. At the moment this is only supported for skeletal meshes.