Hey There!
I've just bought your product for EU5.
I've been trying to connect the hair to a skeletal mesh within sequencer... I get hair on my skeletal mesh when stationary, however once I apply pre-made animations through the sequencer the hair does nog animate with the geometry but instead stays static from where the original mesh was located.
Is Ornatrix able to follow the mesh of a model that is animated using sequencer? It is not just the transform parameters that are animated but also the character itself (for example from walking to running) etc.
I have been able to attach the hair to the blueprint through this tutorial: https://www.youtube.com/watch?v=QunXwmuxAf0
Yet can't seem to find any help on attaching through sequencer.
Any help would greatly be appreciated. Thanks and regards,
Joep
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