Thanks for the regular updates, Ornatrix is getting more and more refined.
With version 1.5 out Iv re-ran the test and the results are exactly the same to the last 1.4 version and I think I know why.
As with the scene I added, and even a new scene I made I was using selection sets, and in both cases, this selection sets where for a small area or loop close to the roots. I think and only you would know this that the selection sets are being treated as the only viable area to Ornatrix, not the entire mesh regarding collisions in which case the push away command is pushing away from a strip of mesh rather than the whole head. When I use the Push Away from Mesh operator I get the same bad result until I untick the collide with distribution mesh option and add the whole mesh.
The solution would be for the Push Away command to look at the whole mesh not just the selection set area.
Dan
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