Title: | Alembic Ground Strands Issue |
Category: | Workflow |
Status: | Open |
Posted By: | antonalfy ( Anton ) |
Date Created: | 28 November 2022 |
Title: | Alembic Ground Strands Issue |
Category: | Workflow |
Status: | Open |
Posted By: | antonalfy ( Anton ) |
Date Created: | 28 November 2022 |
Description: | Hey there, having an issue with an alembic ground stands issue. It's almost identical to the issue discussed here: https://ephere.com/plugins/maxon/c4d/ornatrix/forums/general/thread_13492.html Basically, I have a file that has the hair setup. And another one with the animated alembic. I merge the two, and using the ground strands modifier, attach the hair to the animated alembic. It looks and works fine on redshift renderview, and also is fine if I render it from frame 0. However, as my animation starts on frame 110, if I start the render on that frame or anything else but 0, below happens: If I start on from 0, it works fine. But obviously, it's a huge time loss to render 100 odd frames that are not usable. Any ideas of what I can try? Tried multiple versions of Ornatrix (including the beta of the v3), but all give me the same result. Thank you |
Steps to Reproduce: |