Title: | Generation hairs in world coordinates instead of mesh |
Category: | Other |
Status: | Fixed |
Posted By: | bezo ( Lubo Bezek ) |
Date Created: | 4 October 2018 |
Title: | Generation hairs in world coordinates instead of mesh |
Category: | Other |
Status: | Fixed |
Posted By: | bezo ( Lubo Bezek ) |
Date Created: | 4 October 2018 |
Description: | When Furball object is generated as C4D Hair, hair itself are created in world zero coordinates instead of object/mesh location |
Steps to Reproduce: | Add some polygonal object, place it out of world coordinates, add Furball, then Furball/Object/Generate Object As...and choose C4D Hair option |
16 October 2018
#19110 | ||
17 October 2018
#19127 | ||
19 December 2018
#20511 | ||
19 December 2018
#20512 | ||
Marsel Khadiyev (Software Developer, EPHERE Inc.) | ||
21 December 2018
#20534 | ||
21 December 2018
#20542 | ||