| Title: | Generation hairs in world coordinates instead of mesh |
| Category: | Other |
| Status: | Fixed |
| Posted By: | bezo ( Lubo Bezek ) |
| Date Created: | 4 October 2018 |
| Title: | Generation hairs in world coordinates instead of mesh |
| Category: | Other |
| Status: | Fixed |
| Posted By: | bezo ( Lubo Bezek ) |
| Date Created: | 4 October 2018 |
| Description: | When Furball object is generated as C4D Hair, hair itself are created in world zero coordinates instead of object/mesh location |
| Steps to Reproduce: | Add some polygonal object, place it out of world coordinates, add Furball, then Furball/Object/Generate Object As...and choose C4D Hair option |
| 16 October 2018
#19110 | ||
| 17 October 2018
#19127 | ||
| 19 December 2018
#20511 | ||
| 19 December 2018
#20512 | ||
Marsel Khadiyev (Software Developer, EPHERE Inc.) | ||
| 21 December 2018
#20534 | ||
| 21 December 2018
#20542 | ||