Posted by: | EPHERE | |
Data created: | 28 October 2019 |
New: Unreal Engine 4 groom export through Alembic New: Hair from Guides interpolates strand rotations New: Disable guide and hair count when using inappropriate distribution types New: UV channel specification for Guides from Mesh and Hair from Guides operators Fixed: Viewport Interactive Render Region does not work, it's always black, in a loop recomputing hair Fixed: Exported curves from Curves from Strand modifier are offset from original object. Fixed: Partings channel does not work Fixed: Edit Guides Assing channel value to selected strands only Fixed: Occasional Cinema 4D launch error Fixed: Edit Guides amount parameter has no effect on strand rotations Fixed: Symmetry ensures that strand rotations are mirrored and that grounding doesn't affect them Fixed: Changing propagated strand count causes incorrect clump assignment Fixed: Loading a subset of hairs with varying point count causes instability and crashes Fixed: Scattered propagated strands produce errors Fixed: Symmetry doesn't work with propagated strands Fixed: Scatter causes errors with input hair which has invalid surface dependencies (e.g. if Symmetry was used) Fixed: Hair displacement offset is not applied unless a map is also specified Fixed: Mesh from Strands proxy meshes are flat for twisting strands Fixed: Multiplier doesn't copy guide dependencies Marsel Khadiyev (Software Developer, EPHERE Inc.) |