Posted by: | EPHERE | |
Data created: | 12 November 2019 |
New: Preserve Length option in Clump modifier only works for hairs shorter than the clump New: Full implementation of Arnold translator Fixed: Gravity operator does not consider object rotation Fixed: HairFromMeshStrips: The generated hair is rotated Fixed: Using the selection tag as distribution mesh does not generate enough guides on the selection to generate hair. Fixed: Unable to set 0 strands with Uniform distribution Fixed: Numerous improvements to stability of Frizz operator to avoid temporal jittering (especially with points close to each other) Marsel Khadiyev (Software Developer, EPHERE Inc.) |