| Posted by: | EPHERE | |
| Data created: | 3 April | |
New: Moved Arnold translator to C4DtoA 4.9 New: Optimized (sped up) Mesh from Strands texture coordinate calculations New: Multiplier op (optionally) copies per-strand and per-vertex data to created strands New: Graft surface normals are always displayed (feels more natural to see them) New: Dragging starting from the mesh, if there's a strand occluded by the mesh, will create a new strand instead of editing the occluded strand New: Draw strands can be used to alter a segment/interval inside the strand Fixed: Strands do not follow the deformations of a rigged character Fixed: Control points not updated on control point per strand count change Fixed: Sporadic crash when painting a strand channel to hair without a distribution mesh Fixed: Per-strand data changes (e.g. through paint brush) don't work without a surface Fixed: Crash when applying animation cache with changing topology/strand counts Fixed: A crash adding braid knots in legacy scenes Fixed: A crash when applying Frizzer to hair without strand ids Fixed: A sporadic crash when re-loading groom graphs in Groomer Fixed: An assertion (without crash) when changing to a graft groom directory which doesn't have cache yet Fixed: Demoted warning to verbose message when an Edit Strands operator is re-applied after increasing incoming strand number Fixed: An error saving data to clumper parameters Marsel Khadiyev (Software Developer, EPHERE Inc.) |
