UVs for Meshes (from strands)

 
 
 
Posted by:petru
Data created:7 March 2019

First, hello everybody, I'm new here.

I am trying out Ornatrix with Redshift, with the intent of figuring out some feathers.

So far there are 2 options I am aware of:

- using Ornatrix built-in Mesh from strands (Ribbon) I can control profile shape but UV mapping is set to original mesh, no per strand UVs (so to map a texture/ alpha cutout)

- baking down curves from strands and using Redshift Object > Splines as Strips: I can control profile shape and UV mapping is set to strip space (I can use textures and cutouts) but ofcourse I loose editability.

I've been watching the introductory series of Ornatrix for Max but it appears the Mesh from Strands operator is missing some features in C4D.

I like Ornatrix so far, although it lacks a bunch of controls available in C4D default Hair/Feather object, it feels way more snappier in viewport and has nice parametric shaping (surface comb with sinks is great!)

Hello Petru,

 

Thank you for your feedback. You should use the alternative you found for now, we are still finishing MeshFromStrands's features in C4D.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Hello Jeordanis,

 

is there any update on this?

I ran into a similar issue lately. I wanted to use multiple map channels like shown here: https://vimeo.com/170966784 but found no solution. 

Please update to the latest nightly build. The UV mapping parameters are implemented already.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Thanks for coming back at this. I'm going to create a new thread tomorrow since the issue I am facing is not entirely related to this topic.