First, hello everybody, I'm new here.
I am trying out Ornatrix with Redshift, with the intent of figuring out some feathers.
So far there are 2 options I am aware of:
- using Ornatrix built-in Mesh from strands (Ribbon) I can control profile shape but UV mapping is set to original mesh, no per strand UVs (so to map a texture/ alpha cutout)
- baking down curves from strands and using Redshift Object > Splines as Strips: I can control profile shape and UV mapping is set to strip space (I can use textures and cutouts) but ofcourse I loose editability.
I've been watching the introductory series of Ornatrix for Max but it appears the Mesh from Strands operator is missing some features in C4D.
I like Ornatrix so far, although it lacks a bunch of controls available in C4D default Hair/Feather object, it feels way more snappier in viewport and has nice parametric shaping (surface comb with sinks is great!)