Oscillator & Moov Physics implemented?

 
 
 
Posted by:matt11012
Data created:14 March 2019

Hi, trying to get anything to work with these two and I am not sure if they have been impleneted yet or if I am missing something. The documentation seems to be missing info on both of these. Could you confirm if both these physics options are avaiable? and if they are is there a particular workflow you have to follow to be able to see the hairs being animated?

Thank you

Hello,

 

The Oscillator have been implemented and should be working. Moov have a bug at the moment and we are working to fix it. As for the documentation, while we work on it you can take a look into Ox for Maya docs: https://ephere.com/plugins/autodesk/maya/ornatrix/docs/2/

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Does this Moov bug include freezing C4D as soon as its added, as this is what Im getting?

 

Dan

My Web Site -  ArtStation

Hi Dan,

What you mention is a new bug and we are looking into it.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Ornatrix-C4D-0-1-3-19244
Win 10 64x

R20 

 

I still getting random instababilty with freezing.  I would like to also know the correct workflow using Moov regarding baking the hair animation down when its stable?

 

Thanks Dan

My Web Site -  ArtStation

Hi Dan,

Can you share a striped down version of your scene for testing? The crashing issues have been fixed but there most be something else if you are still having problems with it.

 

To bake the simulation you just have to add the Animation operator on top of Moov Physics operator, enter an output directory and file and press Record Animation. Ornatrix will store the animation inside an .abc file.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Hi Jeordanis

I should be able to give you a scene tomorrow. 

The Animation operator I had used that but from the bottom of stack I didnt realise that the animation baked the dynamics of hair as it seemed to only bake the object movment from a object that had already been baked into a abc file, so will try at top of stack.  

To start with I need to know where in the stack the Moov op should be?  Secondly when you state the Annimation op should be on top of Moov op do you mean a child of it or just above it?

You state to select a output dir and press record? Im not seeing this workflow from the animation op.  It ask for a abc  not let you state a output so Im assuming that its asking for a pre baked abc file of the objects animation that the hair is applied to?  Does Maya of other apps use a simular workflow logic as this that I can learn from, this will speed things up for me rather than playing around in a hit n miss method?

Thanks,

Dan

 

 

My Web Site -  ArtStation

I came up with this by trial and error and seems to work, does this set up and workflow look correct?

 

1: Animate character or orbject and bake it down to Alembic.abc file.  Do not choose bake and delete (r20) if hair has been added before the bake as the hair will not work as the original object would have be deleted in which the hair was added too.  If the hair was added on the alembic file after the bake all should be good and proceed to step 2. (assuming hair can be added to Alembic file) Edit  Ornatrixcant be added to alembic file.

2: Select the object thats been baked, turn off visibility if you had to choose the bake option without deleting original, and select the path of the alembic file.

3: add Moov operator to the bottom of but above the curves from stands so it will still be rendered.  Add the animation operator above the Moov op.

4:  In the Animation Op paste in the path you copied from the hidden animation objects ablembic path.

5:  Press the Record Animation  button.

 

I noted that it makes no differnce if I use Animatino op or not regarding the baking of hair dynamics, it seems to be baking the abc animation of the object not the dynamics of hair hence the playback is as slow with or without the Animation op in use?

 

 

Dan

My Web Site -  ArtStation