Posted by: | mp5gosu | |
Data created: | 6 May 2019 |
Hello guys.
I'm currently trying to figure out I do get how multiple materials to work with per-strand UV mapping. Looks bugged to me. In the Mesh from strands mod, in the materials tab I'm adding materials and they get scattered as expected. But the mapping is wrong. Seem like a default mapping is used. If I add the texture to the feathers object directly, the mapping is correct but I seem to only be able to use a single texture. Even tried layer shader, mixing textures, variation shader and so on.
Any help here? |