Posted by: | richard91roberts@gmail.com | |
Data created: | 7 May 2019 |
Here is the installation guide https://help.otoy.com/hc/en-us/articles/214137323-OctaneRender-for-CINEMA-4D-Installation-Guide | |
9 May 2019
#25271 | |
9 May 2019
#25272 | |
10 May 2019
#25273 | |
So, there's currently no way to access these channels from AR/PR without converting the feathers object? | |
10 May 2019
#25275 | |
Yes, I followed the instructions correctly. In fact, manually installed plugins don;t work for me.
Yes, in Redshift you can access them by their name (See my post about Redshift) or by the channel index in Octane. Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
10 May 2019
#25278 | |
10 May 2019
#25280 | |
Thanks so much Jeordanis for your dedication on this! Just need to figure out how to get it to work in Octane. Will keep experimenting.
| |
10 May 2019
#25281 | |
Wow, thank you. Pretty certain that this still is not optimal but it works. :)
Thank you for the quick response! | |
11 May 2019
#25283 | |
Thanks for the feedback. The UV linking method is basically the same as Maya, but again, I´m not an expert on C4D. What workflow do you think would be optimal? If you have more ideas we can give it a try, even if changes have to be made to the plugin.
I´m still trying to make the Octane demo work here. I´m waiting for a license to keep testing. I will keep you posted. Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
11 May 2019
#25285 | |
I have to admit that the old C4D tag workflow is somehow deprecated. This makes things pretty hard to workaround. So, the main issue with the current solution is: everytime a mod or param is updated, tags get re-arranged in creation order. So, custom UV assignments with multiple texture tags only work in final state. This is toxic for art-directability. Also, having like 20 UV channels (because, why not) will clutter the OM drastically and makes things hard to handle - thanks to the tags. :(
These are my 5 minute thoughts while typing this text. There may be other nifty solutions, hopefully someone will post them here. If I can come up with something new, I'll post in this thread again. Cheers, | |
21 August 2019
#25898 | |
@Jeordanis Figuereo Have you been able to get octane running yet to test if this works yet? | |
23 August 2019
#25915 | |
Also Jeordanis could you post your scene file with it working in redshift. Just downloaded the trial would love it take a look as I am new to that renderer.
Thanks
|