Good morning guys, I ran some tests on the octane and I saw that in geometry mode it renders the color of the surface correctly when I configure the Mesh from Strands Modifier uv options. More rendering in geometry form consumes a lot of vram, the octane tag has the hair option that works with the Guides from Hair Modifier, plus the color of the surface where the applied hair does not work !. I would like to know if it is predicted to support the color of the curves according to the uv of the object in the octane ?.