Hi. I using ornatrix for unreal new groom system. In cinema 4d in export ornatrix alembic settings I can click use global coordinate or local. In unreal engine 4 groom documentation written that I must In the World Outliner, drag the Groom Asset onto the target mesh so that it's a child of the Skeletal Mesh. When you do this, a dropdown list of available Bones to attach to will be listed. Select the head from the list. But my anchor point of the groom not the same with anchor point of head joint and in unreal engine 4 the groom is not in need position around target mesh like in cinema 4d scene. What can i do to solve this issue?
This is test scene example:
https://drive.google.com/file/d/16VXgwWs3y3Y_WPOmYmrwBGk8Hq_d8Ik5/view?usp=sharing
https://docs.unrealengine.com/en-US/Engine/HairRendering/QuickStart/index.html
Thanks