Hi
I love the mesh from strands, looks much like Maya Viewport, I just wondered if its possible to get the OxPolyhair to apply hair color from root to tip? Iv tried a RS material set up with position and ramp to simulate how it works with hair but guess the geometry doesn't have any Uv or position data? As the OxPolyhair is nothing to do with RS I wondered if there was a way to get the same result somehow?
Thanks, Dan
My Web Site - ArtStation