Hi hope everyone is well and keeping safe at this testing time we are all in. I have some observations about the Moov physics that need addressing. As there is no videos for C4D I follow what I can find in Maya or Max versions. Im using real world scale objects and cant replicate the same results. As of yet if not been able to get any simulation for longer drapped hair without it being erratic.
Rest state:
When I either use set rest state of simulate rest state the hair moves to the location of the last frame?
Visualizer:
When visualizer is turned on the normals of the object reverse, or I get a clipping effect in the view port?
Initial set parameters producing erratic results.
Although the settings need to be understood and set up, so far iv found no simulation using the default settings simulate in a reasonable way, the hair is very erratic and does not seem to settle, even if the limit stretch is on and Attract to initial shape option is used. Maybe some training or videos would be good, or publish a C4D scene with a simulation set up to learn from?