C4D Version R21.207
Ornatrix PlugIn Version 1.0.5.23533
Redshift Version 2.6.51
So, I have been going through all tutorials and step by step guides, consulting the manual and watching the videos.
But, I'm stuck with the two ways of caching an animated c4d scene. I have a rigged character, using joins and skin deformer for my test animation.
I cant find detailed information, on how to proceed now, what is the next step - do I need / not need or maybe can choose to have something like gravity added? For fur, I maybe don't need gravity? Right, it is not long human hair?
So, I can save out an alembic file from the file menue. I also can use the animation modifier to save out an alembic. What is the right way to do it?
I experienced various crashes in c4d, when baking / writing the .abc file. Using the animationg cache. For the filenam using .###. did not create a sequence of files, but instead it did also create a single file.
Have a look at the resulting animation (a local viewport capture) and please give a hint, what I'm doing wrong.
Thanks,
Karsten