Hello, I have a problem finding a solution to this one. Maybe there is no solution but I would like to be sure.
I use hair from mesh strip operator on one big polygon object with multiples mesh strips but when I use the function "rotate selected strands" it only affects one of the multiple strips from the polygon object (I only have one direction arrow).
The thing is that all the hair doesn't go in the same direction. You can see in picture 01 when I apply a frizz operator with an amount ramp (to affect only the tip). The frizz happens on the top for some strips and at the bottom for others.
I would like to know if there is a workaround when you have only one polygon object with multiples strips to choose the same direction for all the hair.
The only solution I find is to convert polygon groups to objects. So I can have each strip separate. The problem is that it can represent almost 1000 strips that I have to import manually inside the hair from mesh strips operator.
And even when I do that, I still have a problem. Indeed each hair has a different direction. I use the "Rotate, Flip, Flow down...." but I always have some hair going in the bad direction that I have to rotate manually. And with some hairstyle that contains 4000 strips, it takes a lot of time. Picture 02.
The same thing, I don't know if there is a solution to accelerate this process.
Thanks for your time and sorry for my English I hope it's will be understandable :).
Have a nice day!
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