Respect hair parts didn't do anything.
I attached a scene and pic to see if you can tell why I can't use clumping with dynamics. If you just simulate the scene you'll see what's happening with the clumps causing the hair to get draged through the cylinder that's passing through it.
I want the hair too look the way it does in the first pic, but have the collision correctness of the second pic. Thanks for taking a look. I have a feeling its something I have in the wrong order.
By the way, I'm using "no interpolation" because while interpolated looks much better, it just doesn't work so well for split collision with shoulders.