Posted by: | TAIONS | |
Data created: | 20 July 2021 |
Is it possible to transfer guides from one character with no rig to one with rig in c4d r24? | |
20 July 2021
#30166 | |
Just the guides? You can export the guides as Ornatrix Alembic, import them in your scene with the rigged character, and attach the guide roots to the new character. However, I recommennd adding the hair to the final, animated, cached character instead. Grooming on a rigged character would be super heavy and slow. in general, when working with human hair, I recommend working on a scalp mesh extracted from the head. This scalp mesh can then be attached to any character at any point in production. I would finish the groom on a scalp and the transfer it to the final character with baked animation. Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
23 July 2021
#30174 | |
Goog morning.Can you check this file and give me some help with tranfering hair from one model to another? Alembic is ok but is not the same results... Thanks | |
23 July 2021
#30175 | |
and the scene... | |
23 July 2021
#30176 | |
i have a problem with uploading the c4d scene.Is 19 mb... there is another way to send you the file? | |
23 July 2021
#30177 | |
finaly i upload the scene... | |
23 July 2021
#30178 | |
26 July 2021
#30180 | |
I got your scene. There is not much that I can do there because everything is locked.
The process is simple:
Another way to do this, as described above, is:
Instead of alembic you can convert the guides to curves using Curves from Strands,
here I described three methods to transfer the groom. I hope this helps. Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
26 July 2021
#30181 | |
26 July 2021
#30182 | |
And the scene i send you is not lock,only the camera is lock.... | |
26 July 2021
#30183 | |
That is because by default it is showing just a percentage of hair in the viewport. See the settings in the BakedHair modifier. There you can change the amount of hairs visible in the viewport.
<span>I was unable to move any object in the scene. This prevented me from testing any of the methods described in my previous message. </span> <span>In any case, is all about reusing the guides that you already have and re-grounding them to the new mesh. With your exported alembic you are already there. </span> Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
5 August 2021
#30271 | |
Thank you Jeordanis. It was very helpful!
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5 August 2021
#30272 | |
I need time to get to it... Is tricky, but powerful and fast software! |