Transferring the groom from T-pose to rigged character

 
 
 
Posted by:hamidreza.hmz@gmail.com
Data created:6 June 2022

Hi, how can I transfer my groom from a base T-pose character to the rigged one in Cinema 4D? Because when I change the input mesh, everything is gets messed up
models have the same topology, UV, and... 

Hi,

Sorry I missed this tab. I hoope this reply is still useful. 

What you describe is not the way to transfer grooms. You need to use Ground Strands and then collapse the stack with all the modifiers before the grounder. 

The idea is to attach the hair roots to the new mesh. However on the modifiers before that the old mesh will still be linked to the groom. This is why I recommend collapsing the stack, to brake that link with the old mesh. 

Also, I recommend transferring the groom to the final animated model instead. Animating the character with the hair in the same scene (Hair + rigging) can be heavy.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)