I'm finding that the clump operator causes most the problems. I'll save the scene and when I re=open it, the hair is all messed up. If I delete clumps and save the scene, it re-opens the same way I left it.
Is there a perfect order to put the operators in the stack? There's lots of times I have to rebuild my Ornatrix hair because doing some things will cause the hair to go haywire, whether its the width getting huge, or the frizz values changing..and the value itself doesn't change, but the way its interpreted changes.
In the pic I attached, is that the correct way to stack the operators?
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