I think it is possible to use the Detail operator to increase strand detail after it has been animated by Moov at a lower point count (i.e. generate the initial hair with a low point count, apply Moov and simulate, then apply Detail on top of Moov and use it to increase the point count).
But in general, I think Moov should be able to handle larger point counts too, so yes, an example scene showing how increasing the point count breaks the simulation would be useful.
Ivan Kolev (Software Developer, EPHERE Inc.)
E-mail: ivan.kolev at ephere dot com
Discord: ikolev