Posted by: | KevinCease | |
Data created: | 29 November 2022 |
Sorry I posted this in the weing forum so I'm rewriting and posting here. I have several years experience with XGen in Maya, however I am moving to another program due to the bugs maya has. I am trying ornatrix for the first time and not finding many tutorials. I just want to take my mesh, and manually add guides and sculpt similarly like xgen. Having trouble finding a method to simply place guides one at a time and sculpt them. im using a head mesh, no scalp. I also placed a density map but the map seems to only effect the guides, but not the actual hairs which appear on the face and neck. I see I can create splines and convert to guides, but splines have to be manipulated with vertex unlike guides which can be easily pushed with sculpt tool . Looking forward to responses thanks. Rendering with redshift. | |
29 November 2022
#32062 | |
Hi, To create individual guides see the Plant Guides or Draw Strand section in the documentation. Regarding the density map, make sure to put it in Hair from Guides instead of Guides from Mesh. Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
30 November 2022
#32067 | |
Ok thanks. I'm still confused. So are the steps to select the mesh and press add hair > furball > then delete all the guides that are created? Then plant guides. Where to i put the map in hair from guides I don't see a place. Thank you | |
1 December 2022
#32082 | |
i cannot figure out how to increase the vertex count in the hair. I only see the option to re-target guides with vertex count which when pressed, deletes all the guides. @Jeordanis Figuereo | |
3 December 2022
#32090 | |
Hi, Sorry for the delay.
Correct. Add a fur ball and decrease the strand count to 0 in Guides from Mesh. Then you can start adding guides manually.
Each Ornatrix modifier have a "Multiplier" parameter where you can connect a texture map to control the effect of the modifier. In the case of Hair from Guides it is called Distribution Multiplier. This parameter is used to paint where in the mesh you want the hair roots to be placed.
Use the Detail modifier. I think you will benefit a lot from our Basic Concepts and Your First Groom tutorials (in that order). It will make using Ornatrix a lot easier from you once you understand the basic workflow. Please give it a go and drop your questions here in the forums or on our Discord channel(You can tag me there as well).
Jeordanis Figuereo (Product Designer. EPHERE Inc.) |