Posted by: | brucek5 | |
Data created: | 3 January 2023 |
One of the reasons I purchased Ornatrix for Cinema 4D was with the ambition I could create complex hair styles quickly from mesh-based hair models that were originally designed for alpha based materials. These models are typically made up of many polygon strips. I’ve come up with a workflow that almost gets me there, but my latest challenge has been to keeping the hair properly grounded when the character is moving. My posting a couple of days ago is on that subject. I haven’t got any replies on that posting yet so I thought that maybe taking it one set further by converting mesh-strips to hair, then hair to guides, then back to hair again would do the trick. That resulted in new issues. Let me first outline my workflow of converting the hair card model to mesh-strip hair:
But as my previous posting, the hair doesn’t always move with the hair cap when it’s moved. I would rather ground to actual character’s head but grounding has even more problems. I don’t know if it’s because the full character has less polygons than the head cap or if the grounding is getting confused with the hair touching the shoulders and the back of the character. I would think that since Ornatrix knows where the roots are based on the Mesh-strips-to-Hair modifier and setting the direction this won’t be an issue, but maybe it ignores this information. (BTW – I think Ornatrix needs some visualization tools to show how, and what, is being grounded) So today I decided to try converting hair to guides and back to hair. I don’t know where to start on all the problems this caused. Guides floating in space, some hair thick, so areas no hair at all, and I can never get the hair to move with the grounded object. Sorry for the long posting, but surly I’m not the first person to try to do this. I’ve even though of converting Ornatrix hair to splines and then using them for Cinema-4D’s hair object. Any thoughts? Bruce |