Posted by: | FlowS | |
Data created: | 14 January 2023 |
These 2 features (controllable with a simple checkbox) will be greatfull. Indeed, when we work with "Hair From Mesh Strips" and if we manipulate the driver mesh, regrounding is necessary each time. And the matter is we can't just disable grounding and re-ground, because if some texture are used to drive hairs (hairs density for example), this textures needs UV coordinate, so they need a ground mesh. And Ornatrix is really unhappy when we disable a grounding while operators need it. Actually it just crash, 100% of the time. The solution is to disable all the stack, disable grounding, Re-grounding, re-enbale the stack, all the time, all the day.
With clumps, no crash to deplore, but each time we modify something before a clump, C4D users (maybe the same on othe platforms ?) have to reclump, waiting the result, eventually go to sub-clump operators, and Re-clump too, one by one to be sure the action is taking into account (sometime, if we go too fast, it doesn't work).
So, all the day, we have to enable/disable, de-ground/re-ground, de-clump/re-clump, with the risk to forget, exporting hairs and render them for nothing. A lot of time wasted. That's why having the possibility to automate it will be a really time saver :-)
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16 January 2023
#32286 | |
Hello, I think the root of the issue is that something in your scene is changing the topology of your mesh strips, which will trigger a recomputation of the hair stack. In this case re-grounding and re-clumping IS necessary because the underlaying hair topology also changed. However re-grounding the roots is as easy as clicking Detach Roots and Attach again in Ground Strands. Check what is changing the topology of your mesh strips in the scene. Maybe some modifier is changing them at render-time as well(like a subdivision modifier). Regarding the crash, send me a scene where I can reproduce it. I think is much better to fix the bugs than implementing a new feature to avoid them.
Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
21 January 2023
#32302 | |
Now you say it, I use a Loft Nurb, built from splines. Attached Files: BUG-UNGROUNDING-01.mp4 (15473102 bytes), BUG-UNGROUNDING.c4d (463307 bytes), IMPROVE-AutoReGround_AutoReClump.mp4 (15404010 bytes), |