Hello,
I currently have an issue where I have a character animating on a scene with hair on it. The hair is connected via a constraint tag to the head controller (the splines are being applied to a plane, which that whole hirearchy is constrainted to the head controller), the weird thing is that the hair looks great on the viewport and on the Live Viewer, as if it was following it's place perfectly. But once I render the final image, the hair isn't on the place it should be, it lags behind the character. I tried adding the Ground Strands modifier and that kinda helped but when I closed my file and opened it again, the splines were all messed up.
Here's an screenshot of the problem:
https://ibb.co/rZ1thSr
Here's my latest file:
https://we.tl/t-rn7jL1Lj3O
Thank you!