Posted by: | ![]() | britva_27 |
Data created: | 31 August 2024 |
symmetry modifier is not working well. All symmetry-created strands don't grounding to skeletal meshes | |
2 September 2024
#36624 | |
Hi, @britva_27 Charly here Nice to meet you =) Ok. Will test this on my side and let you know. I have also already contacted the developers. Thank you and have a great day ___ | |
2 September 2024
#36625 | |
Hi, This is the same issue reported on Discord, right? I forgot to follow up, sorry. The team investigated and determined that this is expected behavior. The Symmetry modifier will always be symmetrical. Ground Strands will only generate surface dependency for baking. So, you have to bake the symmetry modifier in this case. Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
2 September 2024
#36626 | |
I opened your scene and don't quite understand what the problem is or why you created a Ground Strands modifier when there is a Grounding option in the Symmetry modifier. However, I did notice that even without it, the animation behaves strangely. @Jeordanis, I can only record a video showing the issue on Saturday. You can check the scene yourself in the meantime. Just play the animation, and you’ll see what’s going on. Thank you ___ | |
17 September 2024
#36632 | |
Hey @britva_27 As Jeordanis said. TIMING: 0:00 - Showing the issue the user encountered.
___ | |
29 September 2024
#36641 | |
3.0.11.34992 - same problem. I'm just reminding of the problem | |
1 October 2024
#36645 | |
3.1.0.35015 demo - same problem. I'm just reminding of the problem
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10 October 2024
#36664 | |
3.1.0.35015 result Attached Files: ![]() ![]() ![]() | |
20 December 2024
#36777 | |
Bro, did you check out the video I shared? =) This should solve all your symmetry problems. ___ |