Hi, I have a fully rigged model with baked fur in an alembic, grounded to the mesh. If I change the pose without keyframing, everything looks great in the viewport and also in the Redshift render view, but in the final render into the picture viewer, the fur does not take into account the change of pose. The situation changes when I create an animation from the original base pose to the final position. This also applies to a simple change in mesh position. Can you help me how to solve this? Thnak you
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