Posted by: | Clemwipix | |
Data created: | 24 September 2018 |
24 September 2018
#18774 | |
Odd, we'll have a look thanks Marsel Khadiyev (Software Developer, EPHERE Inc.) | |
25 September 2018
#18787 | |
Is this only related to Octane preview render? | |
25 September 2018
#18799 | |
Clemwipix, how did you make it to render hair in octane at all? when i try with octane or redshift, the hair does not appear in the render (no matter if i select a tag or not).. :/ with physical render it works. | |
25 September 2018
#18800 | |
Phantom , try switching the 'Generate Object as' option (in the Furyball object/object tab ) to ribbon or cylindrical ;) | |
4 November 2018
#19273 | |
Yep, same in Redshift here. --- 2x GTX 1080 C4D R20 | |
27 November 2018
#19353 | |
Hi same in C4DTOA. I am using the 2.4.2 version. If I lock the tag to display it everytime, then I unselect the tag it render and I can tweak it.
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27 November 2018
#19358 | |
3 December 2018
#19401 | |
Since I install latest stable version (deformers instead of tags), can not render hair. In viewport are visible guides,hairs while working/adjusting/using brush etc., but when render (viewport or to picture viewer, hairs are not rendered. Something changed in rendering? I was tried in R19,R20 the same... Please. could someone post simple scene for testing on my PC? | |
19 May 2019
#25324 | |
Having the same issue as Bezo here - anyone got any answers for getting hairs rendered into octane with the new modifiers/operators workflow? Cannot seem to find the 'Generate Object as' option anywhere as Clemwipix stated | |
20 May 2019
#25326 | |