Ah nice to hear! Can t wait to try out more!
I think what you really need to think about is that all external render engines can actually understand ornatrix as a hair based material. Most important in my opinion would be: Octane, Redshift and Arnold.
The good thing is, that all renderers have a "handshake" with the natural hair object.
https://www.dropbox.com/s/sgb8sql2gv7iceg/start_Ornatrix.jpg?dl=0
As feedback, I would love to know, if its possible to "sculpt" the hair without grooming using parametric noises or painting curves on the surface of the mesh to use the tangents of the curves points as a flow or grooming direction.
Really good stuff, man!