Posted by: | MiloDC | |
Data created: | 13 November 2009 |
Extending IMAXScriptFunction in C#, I've implemented the interface and have been promptly presented with a ton of methods and properties. :) public IValue Body { get; set; } etc.
I could sit here and figure out all this stuff, but why do that when I can just modify a sample project? P.S. I'm well versed in MaxScript, and experienced in writing C# projects and Max SDK C++ plug-ins, so a basic C# sample project is all I really need.
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13 November 2009
#1054 | |
Hi Milo, I will try to make a sample for creating MXS function. Actually it has to be done by creating a Primitive class instance with a c# delegate. It was possible before but in current build it won't work. I'll try to add it back in in the next build. Marsel Marsel Khadiyev (Software Developer, EPHERE Inc.) | |
16 November 2009
#1073 | |
Thanks, this would help me a lot!
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26 June 2010
#2112 | |
Is there any update on this? I'm trying to use Max.NET to expose a function to MXS.
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26 June 2010
#2114 | |
Hi Stephen, I'll try to push this for the next build. I have some progress on this but I didn't manage to put it into the current one. Marsel Khadiyev (Software Developer, EPHERE Inc.) | |
28 June 2010
#2117 | |
Hi, Please have a look here. This isn't a direct way of creating MXS function but it should do what you're looking for. Marsel Khadiyev (Software Developer, EPHERE Inc.) | |
22 December 2010
#2600 | |
Hi, Your link is pointing on this same thread... I'm trying also to publish a method to MaxScript and i'de love a sample/tutorial. Meanwhile, i've tried a different approach by accessing directly a method like in the example: http://www.ephere.com/autodesk/max/docs/987.html but got an error "-- Runtime error: Cannot resolve type: MaxUtils.MeshUtils". Thanks. |