how to modifier bone's pivot rotation,donot affect bone transform?

 
 
 
Posted by:SITT
Data created:6 May 2010

bone transform Look not to change

Have a look at INode.SetObjOffsetRo(...):

virtual void INode::SetObjOffsetRot Quat  q  )  [pure virtual]
 

 

Remarks:
Sets the rotation portion of the object-offset from the node. See the Advanced Topics section on Node and Object Offset Transformations for an overview of the object offset transformation.
Parameters:
q  The rotation offset.

Marsel Khadiyev (Software Developer, EPHERE Inc.)