| Posted by: | EPHERE | |
| Data created: | 2 days ago | |
New: - Arnold procedural: Ornatrix objects that generate strands are exported into the groom as hair instead of as the splines they convert to - Arnold procedural: Surface Comb parameters are exported at the groom's sample time, so they take part in motion blur - Arnold procedural: a warning is shown when rendering through the procedural without Remember Roots enabled in Guides From Mesh and Hair From Guides - Rotate: added Twist Bias, concentrating the twist towards the root or the tip - Comb brush now works in orthographic views - Resolve Collisions is faster on animated meshes, keeping its collision scene between evaluations - USD hair export writes point velocities and strand ids Fixed: - Hair geometry not updating in Arnold IPR - Arnold strand channel names truncated to 11 characters - Arnold Color attribute not exported automatically - Relative procedural groom file paths resolved against the current directory instead of the exported scene's directory - Mesh From Strands Inherit mapping producing guide mesh coordinates instead of the strands' UVs - Stacked Frizz modifiers with an Amount ramp making animated strands jump between frames - Edit Guides comb strokes started with no guide under the brush combing backwards when looking up at hair away from the world origin - Edit Guides Create brush clicks moving the root of the first guide - Edit Guides changes tracked by surface position losing their shape changes when saved - Guides From Mesh roots changing order on a deforming mesh - Hair below a Filter staying on the first frame of a deforming distribution mesh - Ground Strands Attach Roots twisting guides that have a per-strand rotation - Change Width with a texture multiplier giving zero width on hair without texture coordinates - Resolve Collisions strands never recovering after their root was pinched or while stuck in a collision - Clump index channel giving unclumped hairs index 0 - Graft groom without operators, such as the Empty scalp, using the whole distribution mesh as its graft surface until fitted - USD import of animated hair files Marsel Khadiyev (Software Developer, EPHERE Inc.) |
